Uncapped FPS · Windows · macOS · Linux
Android gaming,
uncapped.
Emulade runs Android games at the frame rate your GPU can actually push — no forced 60 FPS, no laggy input. It gets there by talking straight to your OS's own hypervisor instead of a shared virtual machine.
Gameplay demo — high refresh rate session
1920 × 1080 · ~30s
No highlight reel
This is what it actually looks like
Real capture from a mid-range laptop. No curated trailer, no cherry-picked frame rate.
Library view — installed apps grid
1600 × 1000
Multi-instance — three sessions side by side
1600 × 1000
Control mapping editor
1600 × 1000
Tuned for play, not just apps
Real monitor sync. Not a forced 60.
A direct hypervisor path means less standing between your input and the frame on screen. Emulade exposes the controls that matter for fast titles instead of hiding them behind a mobile-first settings menu.
Uncapped frame rate
Android's default 60 FPS ceiling is off by default — run as fast as your GPU allows.
Sub-frame input polling
Keyboard, mouse, and controller input is read faster than a frame renders.
GPU frame pacing
Frames are paced to your GPU's actual output, not Android's internal clock.
Dedicated core pinning
Lock cores to the foreground game so background instances can't steal cycles.
Why it's fast
One less hop between you and the frame
Most emulators run one build through a shared compatibility layer. Emulade ships a separate native build for every platform, each talking directly to the hypervisor that OS was designed around — which is where the frame rate comes from.
Native engine
Windows Hypervisor Platform
Host silicon
Intel VT-x / AMD-V
The same hypervisor primitive Hyper-V is built on. Android runs in a first-class partition with a direct line to your CPU's virtualization extensions.
Shared translation layer
Skipped entirely on Windows — nothing sits between Android and your CPU.
Beyond the frame counter
The stuff you'll touch every session
Multi-instance
Run several Android profiles side by side, each fully isolated from the others.
Precise controls
Remap keyboard, mouse, and controller input per app — no dead zones, no guesswork.
Native GPU path
Graphics calls reach your GPU directly through the OS's own driver stack.
Instant snapshots
Freeze a session at any point and resume it later without a reboot.
Tunable resources
Set CPU cores, RAM, and storage per instance to match what each app actually needs.
Drag-and-drop APKs
Install straight from your file manager — drop the file, it lands on the home screen.
Proxy Support
Use a proxy without any extra apps.
CLI
Control Emulade by typing commands instead of clicking around.
Scripting
Automate anything, from a daily login tap to a full walkthrough.
Get Emulade
Pick your OS, get the native build
Every download is compiled for that platform's engine — there's no generic build hiding underneath. All three ship on Android 16, the latest stable release — we don't sit on last year's version.
Hardware virtualization must be enabled in your BIOS/UEFI (VT-x, AMD-V, or equivalent). Emulade checks this automatically during setup and will guide you through it if it's off.
Questions
Good to know
Most Android emulators run a single build through a shared, cross-platform compatibility layer. Emulade compiles a separate native build for Windows, macOS, and Linux, each one talking directly to that OS's own hypervisor — Windows Hypervisor Platform, Virtualization.framework, or KVM. One less translation step between Android and your hardware.
Have a different question? Visit the help center.