Uncapped FPS · Windows · macOS · Linux

Android gaming,
uncapped.

Emulade runs Android games at the frame rate your GPU can actually push — no forced 60 FPS, no laggy input. It gets there by talking straight to your OS's own hypervisor instead of a shared virtual machine.

Uncapped FPS240 Hz syncSub-frame input polling
video

Gameplay demo — high refresh rate session

1920 × 1080 · ~30s

No highlight reel

This is what it actually looks like

Real capture from a mid-range laptop. No curated trailer, no cherry-picked frame rate.

image

Library view — installed apps grid

1600 × 1000

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Multi-instance — three sessions side by side

1600 × 1000

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Control mapping editor

1600 × 1000

Tuned for play, not just apps

240Hz

Real monitor sync. Not a forced 60.

A direct hypervisor path means less standing between your input and the frame on screen. Emulade exposes the controls that matter for fast titles instead of hiding them behind a mobile-first settings menu.

Uncapped frame rate

Android's default 60 FPS ceiling is off by default — run as fast as your GPU allows.

Sub-frame input polling

Keyboard, mouse, and controller input is read faster than a frame renders.

GPU frame pacing

Frames are paced to your GPU's actual output, not Android's internal clock.

Dedicated core pinning

Lock cores to the foreground game so background instances can't steal cycles.

Why it's fast

One less hop between you and the frame

Most emulators run one build through a shared compatibility layer. Emulade ships a separate native build for every platform, each talking directly to the hypervisor that OS was designed around — which is where the frame rate comes from.

Native engine

Windows Hypervisor Platform

WHPX

Host silicon

Intel VT-x / AMD-V

The same hypervisor primitive Hyper-V is built on. Android runs in a first-class partition with a direct line to your CPU's virtualization extensions.

Shared translation layer

Skipped entirely on Windows — nothing sits between Android and your CPU.

Beyond the frame counter

The stuff you'll touch every session

Multi-instance

Run several Android profiles side by side, each fully isolated from the others.

Precise controls

Remap keyboard, mouse, and controller input per app — no dead zones, no guesswork.

Native GPU path

Graphics calls reach your GPU directly through the OS's own driver stack.

Instant snapshots

Freeze a session at any point and resume it later without a reboot.

Tunable resources

Set CPU cores, RAM, and storage per instance to match what each app actually needs.

Drag-and-drop APKs

Install straight from your file manager — drop the file, it lands on the home screen.

Proxy Support

Use a proxy without any extra apps.

CLI

Control Emulade by typing commands instead of clicking around.

Scripting

Automate anything, from a daily login tap to a full walkthrough.

Get Emulade

Pick your OS, get the native build

Every download is compiled for that platform's engine — there's no generic build hiding underneath. All three ship on Android 16, the latest stable release — we don't sit on last year's version.

Windows

Windows 10 64-bit or later

Download for Windows

Emulade-Setup.exe · 412 MB

macOS

macOS 13 Ventura or later · Apple Silicon or Intel

Download for macOS

Emulade.dmg · 388 MB

Linux

Ubuntu 22.04+ / Fedora 38+ · KVM enabled

Download for Linux

Emulade.AppImage · 401 MB

Hardware virtualization must be enabled in your BIOS/UEFI (VT-x, AMD-V, or equivalent). Emulade checks this automatically during setup and will guide you through it if it's off.

Questions

Good to know

Most Android emulators run a single build through a shared, cross-platform compatibility layer. Emulade compiles a separate native build for Windows, macOS, and Linux, each one talking directly to that OS's own hypervisor — Windows Hypervisor Platform, Virtualization.framework, or KVM. One less translation step between Android and your hardware.

Have a different question? Visit the help center.